> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Azure Enterprise Agreement (EA) billing for PlayFab services

> How high-volume customers can bill PlayFab Multiplayer Servers, Party, and other services through an Azure Enterprise Agreement (EA) subscription.

If you're interested in very high usage of PlayFab services (\$500,000.00+ per year) including PlayFab Essentials, Multiplayer Servers, Insights, Party, User Generated Content and Pub Sub, we may be able to bill you through an **Azure Enterprise Agreement (EA)**. If you're an existing EA customer this requires Microsoft to amend the terms of your EA to include PlayFab pricing details. If you aren't an existing EA customer, please contact us at [helloplayfab@microsoft.com](mailto:helloplayfab@microsoft.com) to learn more about this billing option.

To start the EA billing process, contact your Azure solutions specialist and work with them to provide PlayFab Sales:

* Azure enterprise agreement (enrollment ID) to govern PlayFab usage
* Mapping of PlayFab Title IDs to Azure subscriptions for billing

PlayFab will emit multiplayer server consumption via an Azure SKU called PlayFab Multiplayer Servers. Each PlayFab title will emit to the Azure subscription provided, and you'll get a monthly bill through the EA portal.

This single Azure SKU for PlayFab Multiplayer Servers will be measured in dollars, without a break-down of cost by resource (for example, Fv2 compute, Zone 2 network egress, etc.).


## Related topics

- [PlayFab Multiplayer documentation](/services/playfab/multiplayer/index.md)
- [Billing for PlayFab Multiplayer Servers 2.0](/services/playfab/multiplayer/servers/billing-for-thunderhead.md)
- [Azure PlayFab Party](/build/console-features/networking/game-mesh/playfab-party-intro-networking.md)
- [PlayFab incident response procedures](/services/playfab/multiplayer/servers/comm-sla.md)
- [Accessing increased core limits and additional Azure regions](/services/playfab/multiplayer/servers/identifying-and-increasing-core-limits.md)
