> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PlayFabMultiplayerManagerState

> Reference for the PlayFabMultiplayerManagerState enum in the Unity PlayFab Party SDK, tracking manager initialization and network connection multiplayer states.

The possible states that `PlayFabMultiplayerManager` can be in.

## Syntax

```csharp theme={null}
public enum PlayFabMultiplayerManagerState
{
    NotInitialized,
    Initialized,
    ConnectingToNetwork,
    ConnectedToNetwork
}
```

## Constants

| **Constant**            | **Description**                                                                                                       |
| ----------------------- | --------------------------------------------------------------------------------------------------------------------- |
| **NotInitialized**      | PlayFabMultiplayerManager is not initialized.                                                                         |
| **Initialized**         | PlayFabMultiplayerManager is initialized, but not connected to a network.                                             |
| **ConnectingToNetwork** | PlayFabMultiplayerManager is initialized and in the process of connecting to a network.                               |
| **ConnectedToNetwork**  | PlayFabMultiplayerManager is initialized and connected to a network. At this point messages can be sent and received. |


## Related topics

- [PlayFabMultiplayerManager.State](/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/properties/playfabunitystate.md)
- [PlayFab Party Unity SDK](/services/playfab/multiplayer/networking/unity-party-api-reference/index.md)
- [Class PlayFabMultiplayerManager](/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/index.md)
- [PlayFabMultiplayerManager.Get().Resume](/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityresume.md)
- [PlayFabMultiplayerManager.Get().ResetParty](/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityresetparty.md)
