> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PlayFabMultiplayerManager.State

> Reference for the PlayFabMultiplayerManager.State property that reports the current PlayFab Party network state in the Unity multiplayer plugin.

# State

Gets the current state of the multiplayer manager.

```csharp theme={null}
public PlayFabMultiplayerManagerState PlayFabMultiplayerManager.State { get; }
```

## Property Value

State

[PlayFabMultiplayerManagerState](/services/playfab/multiplayer/networking/unity-party-api-reference/enums/partyunityplayfabmultiplayermanagerstate)


## Related topics

- [PlayFabMultiplayerManagerState](/services/playfab/multiplayer/networking/unity-party-api-reference/enums/partyunityplayfabmultiplayermanagerstate.md)
- [Class PlayFabMultiplayerManager](/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/index.md)
- [PlayFabMultiplayerManager.Get().Resume](/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityresume.md)
- [PlayFabMultiplayerManager.Get().Suspend](/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunitysuspend.md)
- [PlayFabMultiplayerManager.Get().ResetParty](/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityresetparty.md)
