> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PlayFabMultiplayerManager.Get().UpdateEntityToken

> Reference for PlayFabMultiplayerManager.UpdateEntityToken in the Party Unity SDK, which refreshes the PlayFab entity token authenticating the local player.

# UpdateEntityToken

Updates the Entity token for the current local user.

## Syntax

```csharp theme={null}
public void PlayFabMultiplayerManager.Get().UpdateEntityToken(entityToken);
```

### Parameters

**entityToken** string

The Entity token associated with the local user.

## Return value

None.


## Related topics

- [PlayFabMultiplayerManager.Get](/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityget.md)
- [PlayFabMultiplayerManager.Get().Resume](/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityresume.md)
- [PlayFabMultiplayerManager.Get().Suspend](/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunitysuspend.md)
- [PlayFabMultiplayerManager.Get().ResetParty](/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityresetparty.md)
- [PlayFabMultiplayerManager.Get().LeaveNetwork](/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityleavenetwork.md)
