> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PlayFabMultiplayerManager.Get

> Reference for PlayFabMultiplayerManager.Get in the Party Unity SDK, which returns the singleton instance used to manage Party networks, chat, and data messages.

# Get

Returns a reference to the PlayFabMultiplayerManager singleton instance.

## Syntax

```csharp theme={null}
public static PlayFabMultiplayerManager Get()
```

### Parameters

None.

```csharp theme={null}
PlayFabMultiplayerManager playFabMultiplayerManager = PlayFabMultiplayerManager.Get();
```

## Return value

PlayFabMultiplayerManager

Returns the singleton instance of the PlayFabMultiplayerManager.


## Related topics

- [PlayFabMultiplayerManager.Get().Resume](/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityresume.md)
- [PlayFabMultiplayerManager.Get().Suspend](/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunitysuspend.md)
- [PlayFabMultiplayerManager.Get().ResetParty](/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityresetparty.md)
- [PlayFabMultiplayerManager.Get().LeaveNetwork](/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityleavenetwork.md)
- [PlayFabMultiplayerManager.Get().CreateAndJoinNetwork](/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunitycreateandjoinnetwork.md)
