> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PlayFabMultiplayerManager.Get().CreateAndJoinNetwork

> Reference for PlayFabMultiplayerManager.CreateAndJoinNetwork in the Party Unity SDK, which provisions a new Party network and joins the local player to it.

# CreateAndJoinNetwork

Creates a network for players to join. After the player joins the network, they can send the other players that are on the network chat and data messages.

## Syntax

```csharp theme={null}
public void PlayFabMultiplayerManager.Get().CreateAndJoinNetwork();
```

### Parameters

None.

### Return value

None.


## Related topics

- [PlayFabMultiplayerManager.Get().ResetParty](/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityresetparty.md)
- [PlayFabMultiplayerManager.Get](/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityget.md)
- [PlayFabMultiplayerManager.Get().LeaveNetwork](/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityleavenetwork.md)
- [PlayFabMultiplayerManager.Get().Resume](/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityresume.md)
- [PlayFabMultiplayerManager.Get().Suspend](/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunitysuspend.md)
