> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PlayFabMultiplayerManager.Get().SendChatMessageToAllPlayers

> Reference for PlayFabMultiplayerManager.SendChatMessageToAllPlayers in the Party Unity SDK, which broadcasts a text chat message to every player in the network.

# SendChatMessageToAllPlayers

Broadcasts a text message to all players. This API sends a message such that it is guaranteed to arrive and in sequential order.

## Syntax

```csharp theme={null}
public void PlayFabMultiplayerManager.Get().SendChatMessageToAllPlayers(string message);
```

### Parameters

**message** string

The contents of the chat message.

## Remarks

```csharp theme={null}
PlayFabMultiplayerManager playFabMultiplayerManager = PlayFabMultiplayerManager.Get();
playFabMultiplayerManager.SendChatMessageToAllPlayers("Hello");
```

## Return value

None.


## Related topics

- [PlayFabMultiplayerManager.Get().SendDataMessageToAllPlayers](/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunitysenddatamessagetoallplayers.md)
- [PlayFabMultiplayerManager.Get().SendChatMessage](/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/partyunitysendchatmessage.md)
- [PlayFabMultiplayerManager.Get().SendDataMessage](/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunitysenddatamessage.md)
- [PlayFabMultiplayerManager.Get().ResetParty](/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityresetparty.md)
- [Class PlayFabMultiplayerManager](/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/index.md)
