> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PlayFabMultiplayerManager.Get().SendChatMessage

> Reference for PlayFabMultiplayerManager.SendChatMessage in the Party Unity SDK, which sends a text chat message to a targeted list of remote players.

# SendChatMessage

Sends a chat message to a specific list of players (recipients).

## Syntax

```csharp theme={null}
public void PlayFabMultiplayerManager.Get().SendChatMessage(string message, IEnumerable<PlayFabPlayer> recipients, DeliveryOption TBD);
```

### Parameters

**message**  string

The contents of the chat message.

**recipients** IEnumerable\<PlayFabPlayer>

The recipients of the chat message.

**TBD** DeliveryOption

## Remarks

```csharp theme={null}
PlayFabMultiplayerManager playFabMultiplayerManager = PlayFabMultiplayerManager.Get();
PlayFabMultiplayerManager.Get().SendChatMessage("Hello", targetPlayers, DeliveryOption.Guaranteed);
```

### Return value

None.


## Related topics

- [PlayFabMultiplayerManager.Get().SendChatMessageToAllPlayers](/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/partyunitysendchatmessagetoallplayers.md)
- [PlayFabMultiplayerManager.Get().ResetParty](/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityresetparty.md)
- [PlayFabMultiplayerManager.Get().SendDataMessage](/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunitysenddatamessage.md)
- [PlayFabMultiplayerManager.Get().SendDataMessageToAllPlayers](/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunitysenddatamessagetoallplayers.md)
- [PlayFabMultiplayerManager.Get().CreateAndJoinNetwork](/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunitycreateandjoinnetwork.md)
