> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# OnNetworkLeft

> Reference for the OnNetworkLeft event on PlayFabMultiplayerManager in the Party Unity SDK, raised after the local player disconnects from a Party network.

Occurs when the local player leaves the network.

## Arguments

### sender (object)

The class that raised the event.

### networkId (string)

A string that identifies the network.


## Related topics

- [PlayFabMultiplayerManager.NetworkId](/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/properties/playfabunitynetworkid.md)
- [Class PlayFabMultiplayerManager](/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/index.md)
- [PlayFabMultiplayerManager.Get().ResetParty](/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityresetparty.md)
- [PartyChatControlLeftNetworkStateChange](/services/playfab/multiplayer/networking/reference/structs/partychatcontrolleftnetworkstatechange.md)
- [PartyRemoteDeviceLeftNetworkStateChange](/services/playfab/multiplayer/networking/reference/structs/partyremotedeviceleftnetworkstatechange.md)
