> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# OnNetworkJoined

> Reference for the OnNetworkJoined event on PlayFabMultiplayerManager in the Party Unity SDK, raised when the local player successfully joins a Party network.

Occurs when the local player joins the network.

## Arguments

### sender (object)

The class that raised the event.

### networkId (string)

A string that identifies the network. Give this string to other players to allow them to connect to the network.


## Related topics

- [PlayFabMultiplayerManager.NetworkId](/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/properties/playfabunitynetworkid.md)
- [Party Unity plugin quickstart](/services/playfab/multiplayer/networking/party-unity-plugin-quickstart.md)
- [Class PlayFabMultiplayerManager](/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/index.md)
- [PartyChatControlJoinedNetworkStateChange](/services/playfab/multiplayer/networking/reference/structs/partychatcontroljoinednetworkstatechange.md)
- [PartyRemoteDeviceJoinedNetworkStateChange](/services/playfab/multiplayer/networking/reference/structs/partyremotedevicejoinednetworkstatechange.md)
