> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PlayFabLocalPlayer.IsChatControlAvailable

> Reference for PlayFabLocalPlayer.IsChatControlAvailable in the Party Unity SDK, indicating whether the local player's chat control is ready to be used.

# IsChatControlAvailable

Gets the indication whether any public API that relies on a chat control associated with this player can be safely used. Player's chat control becomes available after the user creates or joins a party.

```csharp theme={null}
public bool PlayFabLocalPlayer.IsChatControlAvailable { get; }
```

## Property Value

IsChatControlAvailable

[bool]()


## Related topics

- [Class PlayFabLocalPlayer](/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfablocalplayer/index.md)
- [PlayFabLocalPlayer.LanguageCode](/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfablocalplayer/properties/playfabunitylanguagecode.md)
- [PlayFabLocalPlayer.PlatformSpecificUserId](/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfablocalplayer/properties/playfabunityplatformspecificuserid.md)
- [PartyLocalChatControl::PopulateAvailableTextToSpeechProfiles](/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_populateavailabletexttospeechprofiles.md)
- [PartyLocalChatControl::GetAvailableTextToSpeechProfiles](/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_getavailabletexttospeechprofiles.md)
