> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyRemoteDeviceJoinedNetworkStateChange

> Information specific to the *RemoteDeviceJoinedNetwork* type of state change.

Information specific to the *RemoteDeviceJoinedNetwork* type of state change.

## Syntax

```cpp theme={null}
struct PartyRemoteDeviceJoinedNetworkStateChange : PartyStateChange {  
    PartyDevice* device;  
    PartyNetwork* network;  
}  
```

### Members

**`device`**   [PartyDevice](/services/playfab/multiplayer/networking/reference/classes/PartyDevice/partydevice)\*

The device that joined.

**`network`**   [PartyNetwork](/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/partynetwork)\*

The network that was joined.

## Remarks

This state change indicates that the device has just joined the network.

## Requirements

**Header:** Party.h

## See also

[Party members](/services/playfab/multiplayer/networking/reference/party_members)


## Related topics

- [Party C/C++ API overview](/services/playfab/multiplayer/networking/reference/party_members.md)
- [PartyStateChangeType](/services/playfab/multiplayer/networking/reference/enums/partystatechangetype.md)
- [PartyRemoteDeviceLeftNetworkStateChange](/services/playfab/multiplayer/networking/reference/structs/partyremotedeviceleftnetworkstatechange.md)
- [PartyRemoteDeviceCreatedStateChange](/services/playfab/multiplayer/networking/reference/structs/partyremotedevicecreatedstatechange.md)
- [PartyRemoteDeviceDestroyedStateChange](/services/playfab/multiplayer/networking/reference/structs/partyremotedevicedestroyedstatechange.md)
