> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyNetworkDescriptorChangedStateChange

> Information specific to the *NetworkDescriptorChanged* type of state change.

Information specific to the *NetworkDescriptorChanged* type of state change.

## Syntax

```cpp theme={null}
struct PartyNetworkDescriptorChangedStateChange : PartyStateChange {  
    PartyNetwork* network;  
}  
```

### Members

**`network`**   [PartyNetwork](/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/partynetwork)\*

The network where the network descriptor changed.

## Remarks

This state change is generated when the network descriptor of a network changes due to migration from one server to another. Use [PartyNetwork::GetNetworkDescriptor()](/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_getnetworkdescriptor) to get the new network descriptor. The old network descriptor is no longer guaranteed to be usable for connecting to the network, so any outstanding external references to the old network descriptor (such as invitations sent over a social network) should be updated.

## Requirements

**Header:** Party.h

## See also

[Party members](/services/playfab/multiplayer/networking/reference/party_members)\
[PartyNetwork::GetNetworkDescriptor](/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_getnetworkdescriptor)


## Related topics

- [Party C/C++ API overview](/services/playfab/multiplayer/networking/reference/party_members.md)
- [PartyStateChangeType](/services/playfab/multiplayer/networking/reference/enums/partystatechangetype.md)
- [PartyConnectToNetworkCompletedStateChange](/services/playfab/multiplayer/networking/reference/structs/partyconnecttonetworkcompletedstatechange.md)
- [PartyCreateNewNetworkCompletedStateChange](/services/playfab/multiplayer/networking/reference/structs/partycreatenewnetworkcompletedstatechange.md)
- [PartyRegionsChangedStateChange](/services/playfab/multiplayer/networking/reference/structs/partyregionschangedstatechange.md)
