> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyNetworkConfigurationMadeAvailableStateChange

> Information specific to the *NetworkConfigurationMadeAvailable* type of state change.

Information specific to the *NetworkConfigurationMadeAvailable* type of state change.

## Syntax

```cpp theme={null}
struct PartyNetworkConfigurationMadeAvailableStateChange : PartyStateChange {  
    PartyNetwork* network;  
    PartyNetworkConfiguration* networkConfiguration;  
}  
```

### Members

**`network`**   [PartyNetwork](/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/partynetwork)\*

The network where the network configuration was made available.

**`networkConfiguration`**   [PartyNetworkConfiguration](/services/playfab/multiplayer/networking/reference/structs/partynetworkconfiguration)\*

The newly available network configuration.

## Requirements

**Header:** Party.h

## See also

[Party members](/services/playfab/multiplayer/networking/reference/party_members)\
[PartyNetwork::GetNetworkConfiguration](/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_getnetworkconfiguration)


## Related topics

- [PartyNetwork::GetNetworkConfiguration](/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_getnetworkconfiguration.md)
- [Party C/C++ API overview](/services/playfab/multiplayer/networking/reference/party_members.md)
- [PartyStateChangeType](/services/playfab/multiplayer/networking/reference/enums/partystatechangetype.md)
- [PartyNetwork::CreateEndpoint](/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_createendpoint.md)
- [PartyRegionsChangedStateChange](/services/playfab/multiplayer/networking/reference/structs/partyregionschangedstatechange.md)
