> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyConfigureAudioManipulationRenderStreamCompletedStateChange

> Information specific to the *ConfigureAudioManipulationRenderStreamCompleted* type of state change.

Information specific to the *ConfigureAudioManipulationRenderStreamCompleted* type of state change.

## Syntax

```cpp theme={null}
struct PartyConfigureAudioManipulationRenderStreamCompletedStateChange : PartyStateChange {  
    PartyStateChangeResult result;  
    PartyError errorDetail;  
    PartyLocalChatControl* localChatControl;  
    PartyAudioManipulationSinkStreamConfiguration* configuration;  
    void* asyncIdentifier;  
}  
```

### Members

**`result`**   [PartyStateChangeResult](/services/playfab/multiplayer/networking/reference/enums/partystatechangeresult)

Indicates that the operation Succeeded or the reason that it failed.

On success, the sink stream provided by [PartyLocalChatControl::GetAudioManipulationRenderStream()](/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_getaudiomanipulationrenderstream) will be updated.

**`errorDetail`**   PartyError

A diagnostic value providing additional troubleshooting information regarding any potential error condition.

The human-readable form of this error detail can be retrieved via [PartyManager::GetErrorMessage()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage).

**`localChatControl`**   [PartyLocalChatControl](/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/partylocalchatcontrol)\*

The chat control used in the call associated with this state change.

**`configuration`**   [PartyAudioManipulationSinkStreamConfiguration](/services/playfab/multiplayer/networking/reference/structs/partyaudiomanipulationsinkstreamconfiguration)\*

The configuration provided to the call associated with this state change.

**`asyncIdentifier`**   void\*

The async identifier provided to the call associated with this state change.

## Requirements

**Header:** Party.h

## See also

[Party members](/services/playfab/multiplayer/networking/reference/party_members)\
[PartyLocalChatControl::ConfigureAudioManipulationRenderStream](/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_configureaudiomanipulationrenderstream)


## Related topics

- [PartyLocalChatControl::ConfigureAudioManipulationRenderStream](/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_configureaudiomanipulationrenderstream.md)
- [Party C/C++ API overview](/services/playfab/multiplayer/networking/reference/party_members.md)
- [PartyStateChangeType](/services/playfab/multiplayer/networking/reference/enums/partystatechangetype.md)
- [PartyConfigureAudioManipulationCaptureStreamCompletedStateChange](/services/playfab/multiplayer/networking/reference/structs/partyconfigureaudiomanipulationcapturestreamcompletedstatechange.md)
- [PartyConfigureAudioManipulationVoiceStreamCompletedStateChange](/services/playfab/multiplayer/networking/reference/structs/partyconfigureaudiomanipulationvoicestreamcompletedstatechange.md)
