> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyChatControlJoinedNetworkStateChange

> Information specific to the *ChatControlJoinedNetwork* type of state change.

Information specific to the *ChatControlJoinedNetwork* type of state change.

## Syntax

```cpp theme={null}
struct PartyChatControlJoinedNetworkStateChange : PartyStateChange {  
    PartyNetwork* network;  
    PartyChatControl* chatControl;  
}  
```

### Members

**`network`**   [PartyNetwork](/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/partynetwork)\*

The network joined.

**`chatControl`**   [PartyChatControl](/services/playfab/multiplayer/networking/reference/classes/PartyChatControl/partychatcontrol)\*

The chat control that joined the network.

## Requirements

**Header:** Party.h

## See also

[Party members](/services/playfab/multiplayer/networking/reference/party_members)\
[PartyNetwork::ConnectChatControl](/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_connectchatcontrol)


## Related topics

- [Understanding How PlayFab Party chat works](/services/playfab/community/voice-communications/concepts-chat.md)
- [PartyStateChangeType](/services/playfab/multiplayer/networking/reference/enums/partystatechangetype.md)
- [Party C/C++ API overview](/services/playfab/multiplayer/networking/reference/party_members.md)
- [PartyChatControlLeftNetworkStateChange](/services/playfab/multiplayer/networking/reference/structs/partychatcontrolleftnetworkstatechange.md)
- [PartyRemoteDeviceJoinedNetworkStateChange](/services/playfab/multiplayer/networking/reference/structs/partyremotedevicejoinednetworkstatechange.md)
