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# PartyManager::GetLocalUsers

> Gets an array containing all local users created by.

Gets an array containing all local users created by [CreateLocalUser()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createlocaluser) or [CreateLocalUserWithEntityType()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createlocaluserwithentitytype).

## Syntax

```cpp theme={null}
PartyError GetLocalUsers(  
    uint32_t* userCount,  
    PartyLocalUserArray* localUsers  
)  
```

### Parameters

**`userCount`**   uint32\_t\*\
*output*

The output number of local users provided in `localUsers`.

**`localUsers`**   [PartyLocalUserArray\*](/services/playfab/multiplayer/networking/reference/typedefs)\
*library-allocated output array of size `*userCount`*

A library-allocated output array containing the local users.

### Return value

PartyError

`c_partyErrorSuccess` if the call succeeded or an error code otherwise. The human-readable form of the error code can be retrieved via [GetErrorMessage()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage).

## Remarks

Once a [PartyDestroyLocalUserCompletedStateChange](/services/playfab/multiplayer/networking/reference/structs/partydestroylocalusercompletedstatechange) has been provided by [PartyManager::StartProcessingStateChanges()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_startprocessingstatechanges), the local user will no longer be present in the array returned by this method. <br /><br /> The memory for the returned array is invalidated whenever the title calls PartyManager::StartProcessingStateChanges(), or when CreateLocalUser() or CreateLocalUserWithEntityType() returns success.

## Requirements

**Header:** Party.h

## See also

[PartyManager](/services/playfab/multiplayer/networking/reference/classes/PartyManager/partymanager)\
[PartyManager::CreateLocalUser](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createlocaluser)\
[PartyManager::CreateLocalUserWithEntityType](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createlocaluserwithentitytype)\
[PartyManager::DestroyLocalUser](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_destroylocaluser)\
[PartyDestroyLocalUserCompletedStateChange](/services/playfab/multiplayer/networking/reference/structs/partydestroylocalusercompletedstatechange)


## Related topics

- [PartyManager::DestroyLocalUser](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_destroylocaluser.md)
- [PartyManager::CreateLocalUser](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createlocaluser.md)
- [PartyLocalUser](/services/playfab/multiplayer/networking/reference/classes/PartyLocalUser/partylocaluser.md)
- [PartyManager::CreateLocalUserWithEntityType](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createlocaluserwithentitytype.md)
- [PartyNetwork::GetLocalUsers](/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_getlocalusers.md)
