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# PartyLocalChatControl::GetIncomingAudioMuted

> Provides whether the incoming audio from the target chat control, in relation to the local chat control, has previously been muted.

Provides whether the incoming audio from the target chat control, in relation to the local chat control, has previously been muted.

## Syntax

```cpp theme={null}
PartyError GetIncomingAudioMuted(  
    const PartyChatControl* targetChatControl,  
    PartyBool* muted  
)  
```

### Parameters

**`targetChatControl`**   [PartyChatControl\*](/services/playfab/multiplayer/networking/reference/classes/PartyChatControl/partychatcontrol)

The target chat control.

**`muted`**   [PartyBool\*](/services/playfab/multiplayer/networking/reference/typedefs)\
*output*

True if muted, false otherwise.

### Return value

PartyError

`c_partyErrorSuccess` if the call succeeded or an error code otherwise. The human-readable form of the error code can be retrieved via [PartyManager::GetErrorMessage()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage).

## Remarks

Audio muting determines whether incoming voice audio from the target chat control will be rendered to the local chat control.

## Requirements

**Header:** Party.h

## See also

[PartyLocalChatControl](/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/partylocalchatcontrol)


## Related topics

- [PartyLocalChatControl::SetIncomingAudioMuted](/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_setincomingaudiomuted.md)
- [PartyLocalChatControl::GetIncomingTextMuted](/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_getincomingtextmuted.md)
- [PartyLocalChatControl::SetIncomingTextMuted](/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_setincomingtextmuted.md)
- [PartyLocalChatControl::GetAudioInputMuted](/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_getaudioinputmuted.md)
- [PartyLocalChatControl::SetAudioInputMuted](/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_setaudioinputmuted.md)
