> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PlayFab Party overview

> Overview of PlayFab Party, the cross-platform, low-latency voice chat, text chat, and data communication service for multiplayer games on all major platforms.

PlayFab Party is a low-latency chat and data communication solution for cross-platform and cross-device multiplayer games. The voice and text features in Party can be used as a standalone chat solution.

For multiplayer games that use a server-client authoritative architecture to curtail competitive cheating concerns or support devices with limited resources, consider multiplayer servers like [PlayFab multiplayer servers](/services/playfab/multiplayer/servers) to host custom, dedicated game logic in a dynamically scaling cloud environment and use Party for chat communication.

This topic provides a high-level overview of Party features. For details, see [Party features](/services/playfab/multiplayer/networking/party-features).

## Features

Party is designed for use on many platforms like Android, iOS, Linux, Nintendo Switch, PlayStation®, PC, and XBOX. Party also provides C/C++ SDKs and SDKs for use with game engines like Unity and Unreal. For a complete list, see [Party SDKs](/services/playfab/multiplayer/networking/party-sdks/overview).

* [Interoperable multiplayer infrastructure](/services/playfab/multiplayer/networking/party-features#interoperable-multiplayer-infrastructure)
  * Cross-network/cross-platform multiplayer game experiences.
* [Low-latency secure data communication](/services/playfab/multiplayer/networking/party-features#low-latency-secure-data-communication)
  * Industry-standard encryption and authentication.
  * Cross-platform mesh: automatic low-latency cloud relay or select regions yourself, choosing from Azure regions distributed across the globe
  * Direct peer-to-peer functionality.
  * Background Quality of Service (QoS) measurements.
* [Flexible topology design possibilities](/services/playfab/multiplayer/networking/party-features#flexible-topology-design-possibilities)
  * Everyone-to-everyone.
  * Constrained to "teams" or game-defined "channels" and more.
* [Accessible voice and text chat](/services/playfab/multiplayer/networking/party-features#accessible-voice-and-text-chat)
  * Real-time speech-to-text and text-to-speech.
  * Real-time translation for text and voice by using Azure Cognitive Services.
  * Ability to add real-time custom voice effects like spatial sound.
* [Capabilities designed for multiplayer games](/services/playfab/multiplayer/networking/party-features#capabilities-designed-for-multiplayer-games)
  * Efficient game states and logic delivery.
  * Integrates with custom discovery systems—players finding other players.
  * Policy enforcement for connectivity and communication.

Party is included at no extra cost in [Foundation Mode](/services/playfab/get-started/mode-overview) for eligible XBOX ecosystem developers. For other usage, see [PlayFab pricing](https://playfab.com/pricing/). To learn about the meters that drive billing, see [Party pricing](/services/playfab/pricing/meters/meters#party). For guidance on combining Party with other XBOX and PlayFab multiplayer services, see [Multiplayer design guidance](/services/xbox-services/multiplayer/overviews/multiplayer-design-guidance-xbox-pc-gdk).

If you are interested, here is a video of our presentation at Microsoft Game Dev 2021. The presentation explains the above Party features in greater detail with demos and includes a quickstart tutorial.

<iframe src="https://www.youtube.com/embed/z40-nBJsc74" width="100%" height="400" allowFullScreen frameBorder="0" />

“PlayStation” is a registered trademark or trademark of Sony Interactive Entertainment Inc.

## See also

* [Party features](/services/playfab/multiplayer/networking/party-features)
* [Party Quickstart](/services/playfab/multiplayer/networking/quickstart)
* [Multiplayer servers](/services/playfab/multiplayer/servers)
* [Multiplayer](/services/playfab/multiplayer/mpintro)
* [Matchmaking](/services/playfab/multiplayer/matchmaking)
* [Party and direct peer-to-peer connections](/services/playfab/multiplayer/networking/concepts-direct-peer-connectivity)


## Related topics

- [Azure PlayFab Party](/build/console-features/networking/game-mesh/playfab-party-intro-networking.md)
- [Adding chat by using Microsoft Azure PlayFab Party](/services/xbox-services/multiplayer/chat/playfab-party-intro-chat.md)
- [Steam porting guide overview](/build/steam-porting-guide/overview.md)
- [PlayFab Party features](/services/playfab/multiplayer/networking/party-features.md)
- [PlayFab pricing overview](/services/playfab/pricing/pricing-overview.md)
