> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
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# PlayFabMultiplayer.OnLobbyInviteReceived

> PlayFabMultiplayer.OnLobbyInviteReceived

# PlayFabMultiplayer.OnLobbyInviteReceived event

Event triggered when an entity on this client has received an invite to a lobby.

```csharp theme={null}
public static event OnLobbyInviteReceivedHandler OnLobbyInviteReceived;
```

## See Also

* delegate [OnLobbyInviteReceivedHandler](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyInviteReceived)
* class [PlayFabMultiplayer](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/overview)
* namespace [PlayFab.Multiplayer](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference)


## Related topics

- [PlayFabMultiplayer.StartListeningForLobbyInvites](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/StartListeningForLobbyInvites.md)
- [PlayFabMultiplayer.StopListeningForLobbyInvites](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/StopListeningForLobbyInvites.md)
- [PlayFabMultiplayer.OnLobbySendInviteCompleted](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbySendInviteCompleted.md)
- [PlayFabMultiplayer.OnLobbyInviteListenerStatusChanged](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyInviteListenerStatusChanged.md)
- [PlayFabMultiplayer.GetLobbyInviteListenerStatus](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/GetLobbyInviteListenerStatus.md)
