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# PlayFabMultiplayer.LobbyMaxLobbyPropertyCount

> PlayFabMultiplayer.LobbyMaxLobbyPropertyCount

# PlayFabMultiplayer.LobbyMaxLobbyPropertyCount field

The maximum number of concurrent properties which can be stored for the lobby and which aren't owned by any specific member.

```csharp theme={null}
public const uint LobbyMaxLobbyPropertyCount;
```

## See Also

* class [PlayFabMultiplayer](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/overview)
* namespace [PlayFab.Multiplayer](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference)


## Related topics

- [LobbyDataUpdate.LobbyProperties](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyDataUpdate/LobbyProperties.md)
- [LobbyConstants.LobbyMaxLobbyPropertyCount](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyConstants/LobbyMaxLobbyPropertyCount.md)
- [PlayFabMultiplayer.LobbyMaxMemberPropertyCount](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/LobbyMaxMemberPropertyCount.md)
- [PlayFabMultiplayer.LobbyMaxSearchPropertyCount](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/LobbyMaxSearchPropertyCount.md)
- [PlayFabMultiplayer.LobbyMaxServerPropertyCount](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/LobbyMaxServerPropertyCount.md)
