> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PlayFabMultiplayer.Initialize

> PlayFabMultiplayer.Initialize

# PlayFabMultiplayer.Initialize method

Initializes an instance of the PlayFab Multiplayer library.

```csharp theme={null}
public static void Initialize()
```

## Remarks

Initialize() cannot be called again without a subsequent [`Uninitialize`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/Uninitialize) call.

Every call to Initialize() should have a corresponding Uninitialize() call.

The playFabTitleId is read from PlayFab's static PlayFabSettings asset. It can be changed Using Unity menu, PlayFab | MakePlayFabSharedSettings menu. It must be the same PlayFab Title ID used to acquire the PlayFab Entity Keys and Entity Tokens that will be passed to [`SetEntityToken`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/SetEntityToken).

## See Also

* method [Uninitialize](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/Uninitialize)
* class [PlayFabMultiplayer](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/overview)
* namespace [PlayFab.Multiplayer](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference)


## Related topics

- [PlayFabMultiplayer.IsInitialized](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/IsInitialized.md)
- [PlayFabMultiplayer.Uninitialize](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/Uninitialize.md)
- [PlayFabMultiplayer.SetEntityToken](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/SetEntityToken.md)
- [PlayFabMultiplayer.JoinArrangedLobby](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/JoinArrangedLobby.md)
- [PlayFabMultiplayerManager.Get().Suspend](/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunitysuspend.md)
