> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# MatchUser.TeamId

> MatchUser.TeamId

# MatchUser.TeamId property

The team ID assigned to this match member. May be empty if the matchmaking queue doesn't use team rules.

```csharp theme={null}
public string TeamId { get; set; }
```

## See Also

* struct [MatchUser](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/MatchUser/overview)
* namespace [PlayFab.Multiplayer](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference)


## Related topics

- [MatchmakingTicketMatchMember.TeamId](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/MatchmakingTicketMatchMember/TeamId.md)
- [MatchUser](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/MatchUser/MatchUser.md)
- [MatchUser struct](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/MatchUser/overview.md)
- [Using Server Backfill Tickets - REST API](/services/playfab/multiplayer/matchmaking/backfill-tickets.md)
- [MatchmakingTicketMatchMember](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/MatchmakingTicketMatchMember/overview.md)
