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# LobbyServerDataUpdate.NewServer

> LobbyServerDataUpdate.NewServer

# LobbyServerDataUpdate.NewServer property

An optional, new server to be associated with the client-owned lobby.

```csharp theme={null}
public PFEntityKey NewServer { get; set; }
```

## Remarks

If specified, this entity must be a game\_server entity.

There can only be one server associated with a lobby at a time. Setting a new server here replaces the currently associated server in the lobby.

## See Also

* class [PFEntityKey](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PFEntityKey/overview)
* class [LobbyServerDataUpdate](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyServerDataUpdate/overview)
* namespace [PlayFab.Multiplayer](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference)


## Related topics

- [LobbyServerDataUpdate class](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyServerDataUpdate/overview.md)
- [LobbyServerDataUpdate method](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyServerDataUpdate/LobbyServerDataUpdate.md)
- [PFLobbyServerDataUpdate](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyserverdataupdate.md)
- [LobbyServerDataUpdate.SearchProperties](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyServerDataUpdate/SearchProperties.md)
- [Lobby.PostUpdateAsServer](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/PostUpdateAsServer.md)
