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# LobbyCreateConfiguration.MaxMemberCount

> LobbyCreateConfiguration.MaxMemberCount

# LobbyCreateConfiguration.MaxMemberCount property

The maximum number of members allowed in the new lobby.

```csharp theme={null}
public uint MaxMemberCount { get; set; }
```

## Remarks

This value must be at least `PlayFabMultiplayer.LobbyMaxMemberCountLowerLimit` and no more than `PlayFabMultiplayer.LobbyMaxMemberCountUpperLimit`.

If a client would violate this limit by calling [`JoinLobby`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/JoinLobby) or [`AddMember`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/AddMember), the operation will fail asynchronously.

## See Also

* class [LobbyCreateConfiguration](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyCreateConfiguration/overview)
* namespace [PlayFab.Multiplayer](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference)


## Related topics

- [LobbyArrangedJoinConfiguration.MaxMemberCount](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyArrangedJoinConfiguration/MaxMemberCount.md)
- [Lobby.MaxMemberCount](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/MaxMemberCount.md)
- [LobbyDataUpdate.MaxMemberCount](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyDataUpdate/MaxMemberCount.md)
- [LobbySearchResult.MaxMemberCount](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbySearchResult/MaxMemberCount.md)
- [LobbyCreateConfiguration class](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyCreateConfiguration/overview.md)
