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# Lobby.TryGetServer

> Lobby.TryGetServer

# Lobby.TryGetServer method

Tries to get the current server of the lobby. Returns false and sets server to null if there's no server on this Lobby.

```csharp theme={null}
public bool TryGetServer(out PFEntityKey server)
```

| parameter | description                     |
| --------- | ------------------------------- |
| server    | The output lobby server entity. |

## Return Value

True if a server is found or false otherwise

## Remarks

If this lobby object was joined by calling [PlayFabMultiplayerServer.JoinLobbyAsServer](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/JoinLobbyAsServer), this method returns false and the server is null until `PlayFabMultiplayerServer.ProcessServerLobbyStateChanges` provides a [PlayFabMultiplayerServer.OnJoinLobbyAsServerCompleted](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnJoinLobbyAsServerCompleted) with the `OnJoinLobbyAsServerCompleted result` field set to true. If joining the lobby as server succeeds, it guarantees to be populated this field by the time. `PlayFabMultiplayerServer.ProcessServerLobbyStateChanges` provides a [PlayFabMultiplayerServer.OnJoinLobbyAsServerCompleted](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnJoinLobbyAsServerCompleted).

## See Also

* class [PFEntityKey](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PFEntityKey/overview)
* class [Lobby](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/overview)
* namespace [PlayFab.Multiplayer](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference)


## Related topics

- [Lobby.TryGetOwner](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/TryGetOwner.md)
- [PFLobbyGetServer](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pflobbygetserver.md)
- [Lobby.GetServerProperties](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/GetServerProperties.md)
- [PFLobbyGetServerProperty](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pflobbygetserverproperty.md)
- [Lobby.GetServerConnectionStatus](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/GetServerConnectionStatus.md)
