> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Lobby.LeaveAsServer

> Lobby.LeaveAsServer

# Lobby.LeaveAsServer method

Requests that the server leave the client-owned lobby it's currently in.

```csharp theme={null}
public void LeaveAsServer()
```

## Remarks

This method queues an asynchronous operation to exit the client-owned lobby. On completion, a [PlayFabMultiplayer.PlayFabMultiplayerServer.OnServerLobbyLeaveAsServerCompleted](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/overview) is provided indicating that the operation completed.

This operation is restricted to client-owned lobbies that are using connections.

Any server-owned data previously added to the lobby is NOT automatically deleted when the server leaves the lobby. If there's a desire to also delete the serverData, it should be explicitly done by calling [PlayFabMultiplayer.PostUpdateAsServer](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/PostUpdateAsServer) before leaving the lobby.

## See Also

* class [Lobby](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/overview)
* namespace [PlayFab.Multiplayer](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference)


## Related topics

- [PlayFabMultiplayerServer.OnServerLobbyLeaveAsServerCompleted](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyLeaveAsServerCompleted.md)
- [PFLobbyServerLeaveAsServer](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pflobbyserverleaveasserver.md)
- [PFLobbyServerLeaveLobbyAsServerCompletedStateChange](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyserverleavelobbyasservercompletedstatechange.md)
- [PlayFabMultiplayerServer class](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/overview.md)
- [PFLobbyLeave](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pflobbyleave.md)
