> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PFMatchmakingMatchMember

> Represents a single member of a PlayFab Multiplayer matchmaking match result, including the player's entity key, team ID, and attribute payload.

A member of a match result.

## Syntax

```cpp theme={null}
struct PFMatchmakingMatchMember {  
    PFEntityKey entityKey;  
    const char* teamId;  
    const char* attributes;  
}  
```

### Members

**`entityKey`**   [PFEntityKey](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmultiplayer/pfentitykey_clientsdk)

The Entity Key for this match member.

**`teamId`**   const char\*\
*is null-terminated*

The team ID assigned to this match member.

May be empty if the matchmaking queue doesn't use team rules.

**`attributes`**   const char\*\
*is null-terminated*

The attributes for this user in serialized JSON format.

## Requirements

**Header:** PFMatchmaking.h

## See also

[PFMatchmaking members](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmatchmaking/pfmatchmaking_members)


## Related topics

- [PFMatchmakingMatchDetails](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmatchmaking/structs/pfmatchmakingmatchdetails.md)
- [PFMultiplayer C/C++ API overview - PFMatchmaking.h](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmatchmaking/pfmatchmaking_members.md)
- [PFMatchmakingServerBackfillTicketConfiguration](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmatchmaking/structs/pfmatchmakingserverbackfillticketconfiguration.md)
- [Using Server Backfill Tickets - Multiplayer SDK](/services/playfab/multiplayer/matchmaking/backfill-tickets-multiplayer-sdk.md)
- [MatchmakingTicketMatchMember](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/MatchmakingTicketMatchMember/overview.md)
