> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PFLobbyServerLeaveLobbyAsServerCompletedStateChange

> Details of the ServerLeaveLobbyAsServerCompleted PlayFab Multiplayer state change, raised when a game server finishes leaving a client-owned lobby.

Information specific to the *ServerLeaveLobbyAsServerCompleted* type of state change.

## Syntax

```cpp theme={null}
struct PFLobbyServerLeaveLobbyAsServerCompletedStateChange : PFLobbyStateChange {  
    PFLobbyHandle lobby;  
    void* asyncContext;  
}  
```

### Members

**`lobby`**   PFLobbyHandle\
*must not be null*

The lobby provided to the call associated with this state change.

**`asyncContext`**   void\*

The async context provided to the call associated with this state change.

## Requirements

**Header:** PFLobby.h

## See also

[PFLobby members](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members)


## Related topics

- [PFLobbyServerLeaveAsServer](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pflobbyserverleaveasserver.md)
- [PFMultiplayer C/C++ API overview - PFLobby.h](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members.md)
- [PFLobbyStateChangeType](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/enums/pflobbystatechangetype.md)
- [PFLobbyLeaveLobbyCompletedStateChange](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyleavelobbycompletedstatechange.md)
- [Lobby.LeaveAsServer](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/LeaveAsServer.md)
