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# PFLobbyServerJoinConfiguration

> Initial configuration data used when a game server joins a client-owned PlayFab Multiplayer lobby, including initial server properties and search data.

The initial configuration data used when joining a client-owned lobby as a server.

## Syntax

```cpp theme={null}
struct PFLobbyServerJoinConfiguration {  
    uint32_t serverPropertyCount;  
    const char* const* serverPropertyKeys;  
    const char* const* serverPropertyValues;  
}  
```

### Members

**`serverPropertyCount`**   uint32\_t

The number of initial properties for the server joining the lobby.

There may only be `PFLobbyMaxServerPropertyCount` concurrent properties at any given time.

**`serverPropertyKeys`**   const char\* const\*\
*array of size `serverPropertyCount`*

The keys of the initial properties for the server joining the lobby.

**`serverPropertyValues`**   const char\* const\*\
*array of size `serverPropertyCount`*

The values of the initial properties for the server joining the lobby.

## Requirements

**Header:** PFLobby.h

## See also

[PFLobby members](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members)


## Related topics

- [PFMultiplayerJoinLobbyAsServer](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerjoinlobbyasserver.md)
- [PFMultiplayer C/C++ API overview - PFLobby.h](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members.md)
- [LobbyServerJoinConfiguration method](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyServerJoinConfiguration/LobbyServerJoinConfiguration.md)
- [LobbyServerJoinConfiguration class](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyServerJoinConfiguration/overview.md)
- [LobbyServerJoinConfiguration.ServerProperties](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyServerJoinConfiguration/ServerProperties.md)
