> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PFLobbyServerDeleteLobbyCompletedStateChange

> Details of the ServerDeleteLobbyCompleted PlayFab Multiplayer state change, raised when a game server finishes deleting a lobby it previously claimed.

Information specific to the *ServerDeleteLobbyCompleted* type of state change.

## Syntax

```cpp theme={null}
struct PFLobbyServerDeleteLobbyCompletedStateChange : PFLobbyStateChange {  
    PFLobbyHandle lobby;  
    void* asyncContext;  
}  
```

### Members

**`lobby`**   PFLobbyHandle\
*must not be null*

The lobby provided to the call associated with this state change.

**`asyncContext`**   void\*

The async context provided to the call associated with this state change.

## Remarks

To use this feature, you must define PFMULTIPLAYER\_INCLUDE\_SERVER\_APIS before including PFLobby.h.

## Requirements

**Header:** PFLobby.h

## See also

[PFLobby members](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members)
