> ## Documentation Index
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# PFLobbyServerConnectionStatus

> PFLobbyServerConnectionStatus values indicating whether a PlayFab lobby server is connected to the real-time notification service in the Multiplayer C++ SDK.

Values representing the current status of the Lobby Server's connection status to the notification service.

## Syntax

```cpp theme={null}
enum class PFLobbyServerConnectionStatus  : uint32_t  
{  
    NotConnected = 0,  
    Connected = 1,  
}  
```

## Constants

| Constant     | Description                                                                                                                                                                                             |
| ------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| NotConnected | The Lobby Server isn't connected to the notification service.<br /><br /> When not connected to the notification service, the Lobby Server can miss updates or see delayed updates while in this state. |
| Connected    | The Lobby Server is connected to the notification service.<br /><br /> When connected to the notification service, the Lobby Server will receive real-time updates indicating changes to the lobby.     |

## Requirements

**Header:** PFLobby.h

## See also

[PFLobby members](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members)


## Related topics

- [PFLobbyGetServerConnectionStatus](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pflobbygetserverconnectionstatus.md)
- [PFMultiplayer C/C++ API overview - PFLobby.h](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members.md)
- [LobbyServerConnectionStatus](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyServerConnectionStatus.md)
- [Lobby.GetServerConnectionStatus](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/GetServerConnectionStatus.md)
- [LobbyMemberConnectionStatus](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyMemberConnectionStatus.md)
