> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PlayFab Multiplayer documentation

> PlayFab Multiplayer services support real-time multiplayer capabilities for matchmaking, grouping, networking, and server hosting.

PlayFab Multiplayer delivers real-time multiplayer capabilities for matchmaking, grouping, networking, and dedicated server hosting.

## Understand multiplayer

<CardGroup cols={2}>
  <Card title="What is Multiplayer?" icon="circle-info" href="/services/playfab/multiplayer/mpintro">
    A tour of PlayFab's multiplayer capabilities.
  </Card>

  <Card title="Multiplayer servers" icon="server" href="/services/playfab/multiplayer/servers/index">
    Dedicated server hosting for real-time gameplay.
  </Card>

  <Card title="Lobby" icon="handshake" href="/services/playfab/multiplayer/lobby/index">
    Group players together before a match.
  </Card>

  <Card title="Matchmaking" icon="magnifying-glass-arrow-right" href="/services/playfab/multiplayer/matchmaking/index">
    Find opponents based on skill, latency, and custom rules.
  </Card>

  <Card title="Party networking" icon="microphone" href="/services/playfab/multiplayer/networking/index">
    Secure low-latency P2P networking and voice.
  </Card>
</CardGroup>

## Get started

<CardGroup cols={2}>
  <Card title="Basics of a PlayFab game server" icon="server" href="/services/playfab/multiplayer/servers/basics-of-a-playfab-game-server">
    How dedicated servers are modeled in PlayFab.
  </Card>

  <Card title="Lobby quickstart" icon="bolt" href="/services/playfab/multiplayer/lobby/lobby-getting-started">
    Create and join a lobby end-to-end.
  </Card>

  <Card title="Matchmaking quickstart" icon="bolt" href="/services/playfab/multiplayer/matchmaking/quickstart-client-sdk">
    Ship your first match ticket.
  </Card>

  <Card title="Party SDK quickstart" icon="bolt" href="/services/playfab/multiplayer/networking/quickstart">
    Connect players with the Party SDK.
  </Card>

  <Card title="Integrate with the GSDK" icon="plug" href="/services/playfab/multiplayer/servers/integrating-game-servers-with-gsdk">
    Wire your game server to the PlayFab Game Server SDK.
  </Card>

  <Card title="Enable PlayFab Party" icon="toggle-on" href="/services/playfab/multiplayer/networking/enable-party">
    Turn on Party for your title.
  </Card>

  <Card title="Matchmaking scenarios" icon="list-check" href="/services/playfab/multiplayer/matchmaking/config-examples">
    Configuration examples for common matchmaking patterns.
  </Card>

  <Card title="Lobby + Matchmaking together" icon="link" href="/services/playfab/multiplayer/lobby/lobby-and-matchmaking">
    Combine lobbies and matchmaking in one flow.
  </Card>

  <Card title="Local server debugging" icon="bug" href="/services/playfab/multiplayer/servers/locally-debugging-game-servers-and-integration-with-playfab">
    Debug game servers locally against PlayFab.
  </Card>

  <Card title="Deploy server builds" icon="cloud-arrow-up" href="/services/playfab/multiplayer/servers/deploying-playfab-multiplayer-server-builds">
    Ship a multiplayer server build to the cloud.
  </Card>
</CardGroup>

## Operations

<CardGroup cols={2}>
  <Card title="QoS beacons" icon="signal" href="/services/playfab/multiplayer/servers/using-qos-beacons-to-measure-player-latency-to-azure">
    Measure player latency to Azure regions.
  </Card>

  <Card title="Azure EA billing" icon="file-invoice-dollar" href="/services/playfab/multiplayer/servers/ea-billing">
    Enterprise Agreement billing for PlayFab services.
  </Card>

  <Card title="Multiplayer Servers 2.0 billing" icon="receipt" href="/services/playfab/multiplayer/servers/billing-for-thunderhead">
    Billing details for the current server platform.
  </Card>

  <Card title="Incident response" icon="siren-on" href="/services/playfab/multiplayer/servers/comm-sla">
    PlayFab incident response and communication procedures.
  </Card>
</CardGroup>

## API reference

<CardGroup cols={2}>
  <Card title="Party C/C++ API" icon="brackets-curly" href="/services/playfab/multiplayer/networking/reference/party_members">
    Complete Party C/C++ reference.
  </Card>

  <Card title="Multiplayer Servers API" icon="terminal" href="/services/playfab/multiplayer/servers/quickstart-for-multiplayer-servers-api-powershell">
    Server API and PowerShell quickstart.
  </Card>

  <Card title="Lobby C/C++ API" icon="brackets-curly" href="/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members">
    Complete Lobby C/C++ reference.
  </Card>

  <Card title="Matchmaking C/C++ API" icon="brackets-curly" href="/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmatchmaking/pfmatchmaking_members">
    Complete Matchmaking C/C++ reference.
  </Card>
</CardGroup>

## Pricing

<CardGroup cols={2}>
  <Card title="Meters overview" icon="gauge" href="/services/playfab/pricing/meters/meters">
    How multiplayer usage is metered.
  </Card>

  <Card title="Consumption best practices" icon="chart-line" href="/services/playfab/pricing/consumption-best-practices">
    Reduce cost for high-volume multiplayer titles.
  </Card>
</CardGroup>


## Related topics

- [PlayFab Multiplayer documentation](/services/playfab/multiplayer/index.md)
- [PlayFab UGC documentation](/services/playfab/economy-monetization/economy-v2/ugc/index.md)
- [PlayFab Identity documentation](/services/playfab/identity/index.md)
- [PlayFab Community documentation](/services/playfab/community/index.md)
- [PlayFab Release Notes 2020](/services/playfab/release-notes/2020.md)
