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# PFPlayerDataManagementServerUpdatePlayerCustomPropertiesResult

> PFPlayerDataManagementServerUpdatePlayerCustomPropertiesResult data model.

PFPlayerDataManagementServerUpdatePlayerCustomPropertiesResult data model.

## Syntax

```cpp theme={null}
typedef struct PFPlayerDataManagementServerUpdatePlayerCustomPropertiesResult {  
    const char* playFabId;  
    int32_t propertiesVersion;  
} PFPlayerDataManagementServerUpdatePlayerCustomPropertiesResult;  
```

### Members

**`playFabId`**   const char\*<br />*is null-terminated*

(Optional) PlayFab unique identifier of the user whose properties were updated.

**`propertiesVersion`**   int32\_t

Indicates the current version of a player's properties that have been set. This is incremented after updates and deletes. This version can be provided in update and delete calls for concurrency control.

## Requirements

**Header:** PFPlayerDataManagementTypes.h

## See also

[PFPlayerDataManagementTypes members](/services/playfab/api-references/c/pfplayerdatamanagementtypes/pfplayerdatamanagementtypes_members)
