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# PFPlayerDataManagementServerDeletePlayerCustomPropertiesResult

> PFPlayerDataManagementServerDeletePlayerCustomPropertiesResult data model.

PFPlayerDataManagementServerDeletePlayerCustomPropertiesResult data model.

## Syntax

```cpp theme={null}
typedef struct PFPlayerDataManagementServerDeletePlayerCustomPropertiesResult {  
    PFPlayerDataManagementDeletedPropertyDetails const* deletedProperties;  
    uint32_t deletedPropertiesCount;  
    const char* playFabId;  
    int32_t propertiesVersion;  
} PFPlayerDataManagementServerDeletePlayerCustomPropertiesResult;  
```

### Members

**`deletedProperties`**   [PFPlayerDataManagementDeletedPropertyDetails](/services/playfab/api-references/c/pfplayerdatamanagementtypes/structs/pfplayerdatamanagementdeletedpropertydetails) const\*<br />*may be nullptr*

(Optional) The list of properties requested to be deleted.

**`deletedPropertiesCount`**   uint32\_t

Count of deletedProperties

**`playFabId`**   const char\*<br />*is null-terminated*

(Optional) PlayFab unique identifier of the user whose properties were deleted.

**`propertiesVersion`**   int32\_t

Indicates the current version of a player's properties that have been set. This is incremented after updates and deletes. This version can be provided in update and delete calls for concurrency control.

## Requirements

**Header:** PFPlayerDataManagementTypes.h

## See also

[PFPlayerDataManagementTypes members](/services/playfab/api-references/c/pfplayerdatamanagementtypes/pfplayerdatamanagementtypes_members)
