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# PFPlayerDataManagementServerDeletePlayerCustomPropertiesRequest

> PFPlayerDataManagementServerDeletePlayerCustomPropertiesRequest data model. Deletes custom properties for the specified player. The list of provided property names must be non-empty.

PFPlayerDataManagementServerDeletePlayerCustomPropertiesRequest data model. Deletes custom properties for the specified player. The list of provided property names must be non-empty.

## Syntax

```cpp theme={null}
typedef struct PFPlayerDataManagementServerDeletePlayerCustomPropertiesRequest {  
    PFStringDictionaryEntry const* customTags;  
    uint32_t customTagsCount;  
    int32_t const* expectedPropertiesVersion;  
    const char* playFabId;  
    const char* const* propertyNames;  
    uint32_t propertyNamesCount;  
} PFPlayerDataManagementServerDeletePlayerCustomPropertiesRequest;  
```

### Members

**`customTags`**   [PFStringDictionaryEntry](/services/playfab/api-references/c/pftypes/structs/pfstringdictionaryentry) const\*<br />*may be nullptr*

(Optional) The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).

**`customTagsCount`**   uint32\_t

Count of customTags

**`expectedPropertiesVersion`**   int32\_t const\*<br />*may be nullptr*

(Optional) Optional field used for concurrency control. One can ensure that the delete operation will only be performed if the player's properties have not been updated by any other clients since the last version.

**`playFabId`**   const char\*<br />*is null-terminated*

Unique PlayFab assigned ID of the user on whom the operation will be performed.

**`propertyNames`**   const char\* const\*

A list of property names denoting which properties should be deleted.

**`propertyNamesCount`**   uint32\_t

Count of propertyNames

## Requirements

**Header:** PFPlayerDataManagementTypes.h

## See also

[PFPlayerDataManagementTypes members](/services/playfab/api-references/c/pfplayerdatamanagementtypes/pfplayerdatamanagementtypes_members)
