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# PFPlayerDataManagementServerDeletePlayerCustomPropertiesAsync

> Deletes title-specific custom properties for a player

Deletes title-specific custom properties for a player

## Syntax

```cpp theme={null}
HRESULT PFPlayerDataManagementServerDeletePlayerCustomPropertiesAsync(  
    PFEntityHandle titleEntityHandle,  
    const PFPlayerDataManagementServerDeletePlayerCustomPropertiesRequest* request,  
    XAsyncBlock* async  
)  
```

### Parameters

**`titleEntityHandle`**   PFEntityHandle

PFEntityHandle for a title Entity obtained using PFAuthenticationGetEntityWithSecretKeyAsync.

**`request`**   [PFPlayerDataManagementServerDeletePlayerCustomPropertiesRequest\*](/services/playfab/api-references/c/pfplayerdatamanagementtypes/structs/pfplayerdatamanagementserverdeleteplayercustompropertiesrequest)

Populated request object.

**`async`**   XAsyncBlock\*<br />*Inout*

XAsyncBlock for the async operation.

### Return value

Type: HRESULT

Result code for this API operation.

## Remarks

This API is available on Windows. Deletes custom properties for the specified player. The list of provided property names must be non-empty. See also ServerGetPlayerCustomPropertyAsync, ServerListPlayerCustomPropertiesAsync, ServerUpdatePlayerCustomPropertiesAsync. When the asynchronous task is complete, call [PFPlayerDataManagementServerDeletePlayerCustomPropertiesGetResultSize](/services/playfab/api-references/c/pfplayerdatamanagement/functions/pfplayerdatamanagementserverdeleteplayercustompropertiesgetresultsize) and [PFPlayerDataManagementServerDeletePlayerCustomPropertiesGetResult](/services/playfab/api-references/c/pfplayerdatamanagement/functions/pfplayerdatamanagementserverdeleteplayercustompropertiesgetresult) to get the result.

## Requirements

**Header:** PFPlayerDataManagement.h

## See also

[PFPlayerDataManagement members](/services/playfab/api-references/c/pfplayerdatamanagement/pfplayerdatamanagement_members)
