> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PFMultiplayerServerListBuildAliasesAsync

> Lists details of all build aliases for a title. Accepts tokens for title and if game client access is enabled, allows game client to request list of builds.

Lists details of all build aliases for a title. Accepts tokens for title and if game client access is enabled, allows game client to request list of builds with player entity token.

## Syntax

```cpp theme={null}
HRESULT PFMultiplayerServerListBuildAliasesAsync(  
    PFEntityHandle entityHandle,  
    const PFMultiplayerServerListBuildAliasesRequest* request,  
    XAsyncBlock* async  
)  
```

### Parameters

**`entityHandle`**   PFEntityHandle

PFEntityHandle to use for authentication.

**`request`**   [PFMultiplayerServerListBuildAliasesRequest\*](/services/playfab/api-references/c/pfmultiplayerservertypes/structs/pfmultiplayerserverlistbuildaliasesrequest)

Populated request object.

**`async`**   XAsyncBlock\*<br />*Inout*

XAsyncBlock for the async operation.

### Return value

Type: HRESULT

Result code for this API operation.

## Remarks

This API is available on all platforms. Returns a list of summarized details of all multiplayer server builds for a title. See also MultiplayerServerCreateBuildWithManagedContainerAsync, MultiplayerServerDeleteBuildAsync, MultiplayerServerGetBuildAsync. When the asynchronous task is complete, call [PFMultiplayerServerListBuildAliasesGetResultSize](/services/playfab/api-references/c/pfmultiplayerserver/functions/pfmultiplayerserverlistbuildaliasesgetresultsize) and [PFMultiplayerServerListBuildAliasesGetResult](/services/playfab/api-references/c/pfmultiplayerserver/functions/pfmultiplayerserverlistbuildaliasesgetresult) to get the result.

## Requirements

**Header:** PFMultiplayerServer.h

## See also

[PFMultiplayerServer members](/services/playfab/api-references/c/pfmultiplayerserver/pfmultiplayerserver_members)
