> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
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# PFGameSaveFilesUploadOption

> Options to use when uploading game save files

Options to use when uploading game save files

## Syntax

```cpp theme={null}
enum class PFGameSaveFilesUploadOption  : uint32_t  
{  
    KeepDeviceActive = 0,  
    ReleaseDeviceAsActive  
}  
```

## Constants

| Constant              | Description                                                                                                                                                                                               |
| --------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| KeepDeviceActive      | Default behavior The device will be kept active after the upload                                                                                                                                          |
| ReleaseDeviceAsActive | Release the device as active. After this, this device can no longer be used to upload game save files. To upload again on the same session, call PFGameSaveUninitializeAsync and wait for it to complete. |

## Requirements

**Header:** PFGameSaveFilesTypes.h

## See also

[PFGameSaveFilesTypes members](/services/playfab/api-references/c/pfgamesavefilestypes/pfgamesavefilestypes_members)
