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# PFEventsWriteEventsResponse

> PFEventsWriteEventsResponse data model.

PFEventsWriteEventsResponse data model.

## Syntax

```cpp theme={null}
typedef struct PFEventsWriteEventsResponse {  
    const char* const* assignedEventIds;  
    uint32_t assignedEventIdsCount;  
} PFEventsWriteEventsResponse;  
```

### Members

**`assignedEventIds`**   const char\* const\*<br />*may be nullptr*

(Optional) The unique identifiers assigned by the server to the events, in the same order as the events in the request. Only returned if FlushToPlayStream option is true.

**`assignedEventIdsCount`**   uint32\_t

Count of assignedEventIds

## Requirements

**Header:** PFEventsTypes.h

## See also

[PFEventsTypes members](/services/playfab/api-references/c/pfeventstypes/pfeventstypes_members)


## Related topics

- [Services C API overview - PFEventsTypes.h](/services/playfab/api-references/c/pfeventstypes/pfeventstypes_members.md)
- [PFEventsWriteEventsGetResult](/services/playfab/api-references/c/pfevents/functions/pfeventswriteeventsgetresult.md)
- [PFEventsWriteTelemetryEventsGetResult](/services/playfab/api-references/c/pfevents/functions/pfeventswritetelemetryeventsgetresult.md)
- [PFEventsWriteEventsRequest](/services/playfab/api-references/c/pfeventstypes/structs/pfeventswriteeventsrequest.md)
- [PFEventsWriteEventsAsync](/services/playfab/api-references/c/pfevents/functions/pfeventswriteeventsasync.md)
