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# PFEventsDataConnectionDetails

> PFEventsDataConnectionDetails data model.

PFEventsDataConnectionDetails data model.

## Syntax

```cpp theme={null}
typedef struct PFEventsDataConnectionDetails {  
    PFEventsDataConnectionSettings const* connectionSettings;  
    bool isActive;  
    const char* name;  
    PFEventsDataConnectionStatusDetails const* status;  
    PFEventsDataConnectionType type;  
} PFEventsDataConnectionDetails;  
```

### Members

**`connectionSettings`**   [PFEventsDataConnectionSettings](/services/playfab/api-references/c/pfeventstypes/structs/pfeventsdataconnectionsettings) const\*

Settings of the data connection.

**`isActive`**   bool

Whether or not the connection is currently active.

**`name`**   const char\*<br />*is null-terminated*

The name of the data connection.

**`status`**   [PFEventsDataConnectionStatusDetails](/services/playfab/api-references/c/pfeventstypes/structs/pfeventsdataconnectionstatusdetails) const\*<br />*may be nullptr*

(Optional) Current status of the data connection, if any.

**`type`**   [PFEventsDataConnectionType](/services/playfab/api-references/c/pfeventstypes/enums/pfeventsdataconnectiontype)

The type of data connection.

## Requirements

**Header:** PFEventsTypes.h

## See also

[PFEventsTypes members](/services/playfab/api-references/c/pfeventstypes/pfeventstypes_members)
