> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PFAuthenticationIdentifiedDeviceType

> IdentifiedDeviceType enum.

IdentifiedDeviceType enum.

## Syntax

```cpp theme={null}
enum class PFAuthenticationIdentifiedDeviceType  : uint32_t  
{  
    Unknown,  
    XboxOne,  
    Scarlett,  
    WindowsOneCore,  
    WindowsOneCoreMobile,  
    Win32,  
    android,  
    iOS,  
    PlayStation,  
    Nintendo  
}  
```

## Constants

| Constant             | Description |
| -------------------- | ----------- |
| Unknown              | TBD         |
| XboxOne              | TBD         |
| Scarlett             | TBD         |
| WindowsOneCore       | TBD         |
| WindowsOneCoreMobile | TBD         |
| Win32                | TBD         |
| android              | TBD         |
| iOS                  | TBD         |
| PlayStation          | TBD         |
| Nintendo             | TBD         |

## Requirements

**Header:** PFAuthenticationTypes.h

## See also

[PFAuthenticationTypes members](/services/playfab/api-references/c/pfauthenticationtypes/pfauthenticationtypes_members)


## Related topics

- [Services C API overview - PFAuthenticationTypes.h](/services/playfab/api-references/c/pfauthenticationtypes/pfauthenticationtypes_members.md)
- [PFAuthenticationValidateEntityTokenResponse](/services/playfab/api-references/c/pfauthenticationtypes/structs/pfauthenticationvalidateentitytokenresponse.md)
- [PlayFab Services SDK Release Notes 2024](/services/playfab/release-notes/2024.md)
- [IGameInput::EnableOemDeviceSupport](/reference/input/gameinput/deprecated/interfaces/igameinput/methods/igameinput_enableoemdevicesupport.md)
- [D3D12_TEXTURE_COPY_TYPE](/reference/graphics/d3d12/enums/d3d12_texture_copy_type_public.md)
