> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# XUserCloseSignOutDeferralHandle

> XUserCloseSignOutDeferralHandle

# XUserCloseSignOutDeferralHandle

Closes a specific user sign out deferral handle.

## Syntax

```cpp theme={null}
void XUserCloseSignOutDeferralHandle(  
         XUserSignOutDeferralHandle deferral  
)  
```

### Parameters

*deferral*   \_In\_\
Type: XUserSignOutDeferralHandle

The user sign out deferral handle to close.

### Return value

Type: void

## Remarks

<Note>This function isn't safe to call on a time-sensitive thread. For more information, see [Time-sensitive threads](https://learn.microsoft.com/gaming/gdk/docs/gdk-dev/console-dev/overviews/threads/time-sensitive-threads).</Note>

To get the user sign out deferral handle, call [XUserGetSignOutDeferral](/reference/system/xuser/functions/xusergetsignoutdeferral).

To close the user the sign out deferral handle, call [XUserCloseSignOutDeferralHandle](/reference/system/xuser/functions/xuserclosesignoutdeferralhandle).

The following example demonstrates how to handle user change events.

```cpp theme={null}
HRESULT RegisterForChanges()
{
    RETURN_HR_IF(E_UNEXPECTED, _token.token != 0);
    RETURN_IF_FAILED(XUserRegisterForChangeEvent(
        _queue,
        this,
        UserChangeEventHandler,
        &_token));
    return S_OK;
}

void UnregisterForChanges()
{
    XUserUnregisterForChangeEvent(_token, false);
    _token.token = 0;
}

void UserChangeEventHandler(
    XUserLocalId userLocalId,
    XUserChangeEvent event)
{
    auto iter = std::find_if(
        _users.begin(),
        _users.end(),
        [&userLocalId](const User& candidate)
    {
        XUserLocalId candidateUserLocalId;
        XUserGetLocalId(candidate.Handle(), &candidateUserLocalId);
        return candidateUserLocalId == userLocalId;
    });

    // User not known
    if (iter == _users.end())
    {
        return;
    }

    auto handle = iter->Handle();

    // If a guest gets signed out, immediately close the handle
    bool isGuest;
    if (SUCCEEDED_LOG(XUserGetIsGuest(handle, &isGuest)) &&
        isGuest &&
        event == XUserChangeEvent::SignedOut)
    {
        _users.erase(iter);
    }

    if (event == XUserChangeEvent::SigningOut)
    {
        // Delay the user signing out just for fun
        XUserSignOutDeferralHandle deferral;
        if (SUCCEEDED_LOG(XUserGetSignOutDeferral(&deferral)))
        {
            // Hold the deferral for 5 seconds then close it
            std::thread completeDeferralThread(
                [deferral]()
            {
                std::this_thread::sleep_for(std::chrono::milliseconds(5000));
                XUserCloseSignOutDeferralHandle(deferral);
            });

            completeDeferralThread.detach();
        }
    }

    if (event == XUserChangeEvent::GamerPicture)
    {
        iter->LoadGamerPicAsync(_queue);
    }
}
```

## Requirements

**Header:** XUser.h

**Library:** xgameruntime.lib

**Supported platforms:** Windows, Steam Deck, XBOX One family consoles and XBOX Series consoles

## Conceptual documentation

* [Time-sensitive threads](https://learn.microsoft.com/gaming/gdk/docs/gdk-dev/console-dev/overviews/threads/time-sensitive-threads)

## See also

[XUser](/reference/system/xuser/xuser_members)

[XUserGetSignOutDeferral](/reference/system/xuser/functions/xusergetsignoutdeferral)

[XUserCloseSignOutDeferralHandle](/reference/system/xuser/functions/xuserclosesignoutdeferralhandle)


## Related topics

- [XUserCloseHandle](/reference/system/xuser/functions/xuserclosehandle.md)
- [XUserCompare](/reference/system/xuser/functions/xusercompare.md)
- [XUser](/reference/system/xuser/xuser_members.md)
- [Unity C# API wrappers for the GDK](/build/gdk-and-engines/unity/unity-api-wrappers.md)
- [XUserGetSignOutDeferral](/reference/system/xuser/functions/xusergetsignoutdeferral.md)
