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# XGameUiShowAchievementsUiCallback

> XGameUiShowAchievementsUiCallback

# XGameUiShowAchievementsUiCallback

Signature for a XGameUiShowAchievementsAsync callback.

## Syntax

```cpp theme={null}
void CALLBACK XGameUiShowAchievementsUiCallback(
 XGameUiCallbackHandle callbackHandle,
 XTaskQueueHandle queue, 
 XUserHandle requestingUser,
 uint32_t titleId,
 void* context
);
```

### Parameters

*callbackHandle*\
Type: XGameUiCallbackHandle

Handle for this callback invocation.

*queue*  
Type: XTaskQueueHandle

insert Handle to the task queue that the UI callback was executed on.

*requestingUser*\
Type: XUserHandle

Handle for the user invoking the UI.

*titleId*\
Type: uint32\_t

The ID of the title that the player is requesting achievements for.

*context*\
Type: void\*

Pointer to dev-provided context.

## Requirements

**Header:** XGameUi.h

**Supported platforms:** Supported only on Steam Deck

## See also

[XGameUI](/reference/system/xgameui/xgameui_members)\
[XGameUiSetUiCallbacks](/reference/system/xgameui/functions/xgameuisetuicallbacks)


## Related topics

- [XGameUiUiCallbacks](/reference/system/xgameui/structs/xgameuiuicallbacks.md)
- [XGameUiShowAchievementsResult](/reference/system/xgameui/functions/xgameuishowachievementsresult.md)
- [XGameUiShowAchievementsAsync](/reference/system/xgameui/functions/xgameuishowachievementsasync.md)
- [XGameUiShowTextEntryUiCallback](/reference/system/xgameui/functions/xgameuishowtextentryuicallback.md)
- [XGameUiShowPlayerPickerUiCallback](/reference/system/xgameui/functions/xgameuishowplayerpickeruicallback.md)
