> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# XGameUiTextEntryChangeTypeFlags

> XGameUiTextEntryChangeTypeFlags

# XGameUiTextEntryChangeTypeFlags

Flags indicating what has changed since the last call to
[XGameUiTextEntryGetState](/reference/system/xgameui/functions/xgameuitextentrygetstate).

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## Syntax

```cpp theme={null}
enum class XGameUiTextEntryChangeTypeFlags : uint32_t  
{  
    None = 0x0,  
    TextChanged = 0x1,  
    Dismissed = 0x2
}  
```

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## Constants

| Constant    | Description                                                                                                                       |
| ----------- | --------------------------------------------------------------------------------------------------------------------------------- |
| None        | No text changes.                                                                                                                  |
| TextChanged | Text has changed since the last call to [XGameUiTextEntryGetState](/reference/system/xgameui/functions/xgameuitextentrygetstate). |
| Dismissed   | The keyboard was dimissed.                                                                                                        |

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## Remarks

If the keyboard has been dismissed, the game should call
[XGameUiTextEntryClose](/reference/system/xgameui/functions/xgameuitextentryclose) before trying to re-open the keyboard.

<Note>TextChange will not be set if cursorIndex, imeClauseStartIndex, or
imeClauseEndIndex values have changed.</Note>

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## Requirements

**Header:** XGameUI.h

**Supported platforms:** Windows, XBOX One family consoles and XBOX Series consoles

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## See also

[XGameUI](/reference/system/xgameui/xgameui_members)


## Related topics

- [XGameUI](/reference/system/xgameui/xgameui_members.md)
- [XGameUiTextEntryGetState](/reference/system/xgameui/functions/xgameuitextentrygetstate.md)
- [XGameUiTextEntryVisibilityFlags](/reference/system/xgameui/enums/xgameuitextentryvisibilityflags.md)
- [XGameUiTextEntryOptions](/reference/system/xgameui/structs/xgameuitextentryoptions.md)
- [XGameUiTextEntryUpdateVisibility](/reference/system/xgameui/functions/xgameuitextentryupdatevisibility.md)
