> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Deadzone

> Deadzone

# Deadzone

Definition for the amount of player interaction that shouldn't be registered as input.

## Properties

`threshold` - *number*. A value between 0 and 1 that specifies the size of the deadzone as a percentage of the control.\
`radial` - *boolean*. If, and only if, the input is `axisXY`, this property must be specified. If `true`, the deadzone will be radial (circular). If `false`, it will be axial (square).

## Remarks

Every deadzone has a size, and depending on the type of input, it may have a shape.

## Related controls

[Accelerometer](/reference/system/touchadaptationkit/sensor-controls/game-streaming-touch-accelerometer)\
[Gyroscope](/reference/system/touchadaptationkit/sensor-controls/game-streaming-touch-gyroscope)\
[Joystick](/reference/system/touchadaptationkit/controls/game-streaming-touch-joystick)\
[Throttle](/reference/system/touchadaptationkit/controls/game-streaming-touch-throttle)\
[Touchpad](/reference/system/touchadaptationkit/controls/game-streaming-touch-touchpad)

## See also

[Touch Adaptation Kit Reference](/build/core-features/common/game-streaming/game-streaming-touch-touch-adaptation-kit-overview)


## Related topics

- [XINPUT_GAMEPAD](/reference/input/xinputongameinput/structs/xinput_gamepad.md)
- [GameInputForceFeedbackConditionParams](/reference/input/gameinput/structs/gameinputforcefeedbackconditionparams.md)
- [Touch Adaptation Kit](/reference/system/touchadaptationkit/touchadaptationkit-reference.md)
- [Touch Adaptation Kit (TAK) Reference](/build/core-features/common/game-streaming/game-streaming-touch-touch-adaptation-kit-overview.md)
- [GameInputControllerAxisInfo](/reference/input/gameinput/deprecated/structs/gameinputcontrolleraxisinfo.md)
