> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# XblContextSettingsGetUseCrossPlatformQosServers

> XblContextSettingsGetUseCrossPlatformQosServers

# XblContextSettingsGetUseCrossPlatformQosServers

Gets whether to use the xplatqos server for QoS calls.

## Syntax

```cpp theme={null}
HRESULT XblContextSettingsGetUseCrossPlatformQosServers(  
         XblContextHandle context,  
         bool* value  
)  
```

### Parameters

*context*   \_In\_\
Type: [XblContextHandle](/reference/live/xsapi-c/types_c/handles/xblcontexthandle)

XBOX live context that the settings are associated with.

*value*   \_Out\_\
Type: bool\*

Passes back true if the cross platform QoS servers should be used, false otherwise.

### Return value

Type: HRESULT

HRESULT return code for this API operation.

## Requirements

**Header:** xbox\_live\_context\_settings\_c.h

**Library:** Microsoft.Xbox.Services.14x.GDK.C.lib

## See also

[xbox\_live\_context\_settings\_c](/reference/live/xsapi-c/xbox_live_context_settings_c/xbox_live_context_settings_c_members)


## Related topics

- [XblContextSettingsSetUseCrossPlatformQosServers](/reference/live/xsapi-c/xbox_live_context_settings_c/functions/xblcontextsettingssetusecrossplatformqosservers.md)
- [Use QoS beacons to measure player latency to Azure](/services/playfab/multiplayer/servers/using-qos-beacons-to-measure-player-latency-to-azure.md)
- [XblMultiplayerActivitySendInvitesAsync](/reference/live/xsapi-c/multiplayer_activity_c/functions/xblmultiplayeractivitysendinvitesasync.md)
- [PartyXbl GetCrossNetworkCommunicationPrivacySetting](/services/playfab/multiplayer/networking/xblreference/classes/PartyXblLocalChatUser/methods/partyxbllocalchatuser_getcrossnetworkcommunicationprivacysetting.md)
- [PartyXblLocalChatUser](/services/playfab/multiplayer/networking/xblreference/classes/PartyXblLocalChatUser/partyxbllocalchatuser.md)
