> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# XblSocialSubmitReputationFeedbackAsync

> XblSocialSubmitReputationFeedbackAsync

# XblSocialSubmitReputationFeedbackAsync

Submits reputation feedback on the specified user.

## Syntax

```cpp theme={null}
HRESULT XblSocialSubmitReputationFeedbackAsync(  
         XblContextHandle xboxLiveContext,  
         uint64_t xboxUserId,  
         XblReputationFeedbackType reputationFeedbackType,  
         const XblMultiplayerSessionReference* sessionReference,  
         const char* reasonMessage,  
         const char* evidenceResourceId,  
         XAsyncBlock* async  
)  
```

### Parameters

*xboxLiveContext*   \_In\_\
Type: [XblContextHandle](/reference/live/xsapi-c/types_c/handles/xblcontexthandle)

An xbox live context handle created with XblContextCreateHandle.

*xboxUserId*   \_In\_\
Type: uint64\_t

The XBOX User ID of the user that reputation feedback is being submitted on.

*reputationFeedbackType*   \_In\_\
Type: [XblReputationFeedbackType](/reference/live/xsapi-c/social_c/enums/xblreputationfeedbacktype)

The reputation feedback type being submitted.

*sessionReference*   \_In\_opt\_\
Type: [XblMultiplayerSessionReference\*](/reference/live/xsapi-c/multiplayer_c/structs/xblmultiplayersessionreference)

Multiplayer session reference describing the MPSD session this feedback relates to. (Optional)

*reasonMessage*   \_In\_z\_\
Type: char\*

User supplied text in UTF-8 encoded added to explain the reason for the feedback. (Optional)

*evidenceResourceId*   \_In\_opt\_z\_\
Type: char\*

The UTF-8 encoded id of a resource that can be used as evidence for the feedback. Example: the Id of a video file. (Optional)

*async*   \_In\_\
Type: XAsyncBlock\*

Caller allocated AsyncBlock.

### Return value

Type: HRESULT

HRESULT return code for this API operation.

## Remarks

Make sure to call [XAsyncGetStatus](/reference/system/xasync/functions/xasyncgetstatus) to get the result.

## REST Call

V100 POST /users/xuid({xuid})/feedback

## Requirements

**Header:** social\_c.h

**Library:** Microsoft.Xbox.Services.14x.GDK.C.lib

## See also

[social\_c](/reference/live/xsapi-c/social_c/social_c_members)


## Related topics

- [Submitting Reputation feedback](/services/xbox-services/community/reputation/how-to/live-submitting-reputation-feedback.md)
- [XblReputationFeedbackType](/reference/live/xsapi-c/social_c/enums/xblreputationfeedbacktype.md)
- [Best practices for calling XBOX services](/services/xbox-services/develop/best-practices/live-best-practices-calling-xbl.md)
- [XblSocialSubmitBatchReputationFeedbackAsync](/reference/live/xsapi-c/social_c/functions/xblsocialsubmitbatchreputationfeedbackasync.md)
- [XblReputationFeedbackItem](/reference/live/xsapi-c/social_c/structs/xblreputationfeedbackitem.md)
