> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# XblMultiplayerConnectionAddressDeviceTokenPair

> XblMultiplayerConnectionAddressDeviceTokenPair

# XblMultiplayerConnectionAddressDeviceTokenPair

A connection address/device token pair to run QoS measurements on.

## Syntax

```cpp theme={null}
typedef struct XblMultiplayerConnectionAddressDeviceTokenPair {  
    const char* connectionAddress;  
    XblDeviceToken deviceToken;  
} XblMultiplayerConnectionAddressDeviceTokenPair  
```

### Members

*connectionAddress*\
Type: const char\*

The connection address.

*deviceToken*\
Type: [XblDeviceToken](/reference/live/xsapi-c/multiplayer_c/structs/xbldevicetoken)

The connection device token.

## Requirements

**Header:** multiplayer\_manager\_c.h

## See also

[multiplayer\_manager\_c](/reference/live/xsapi-c/multiplayer_manager_c/multiplayer_manager_c_members)


## Related topics

- [XblMultiplayerPerformQoSMeasurementsArgs](/reference/live/xsapi-c/multiplayer_manager_c/structs/xblmultiplayerperformqosmeasurementsargs.md)
- [XblMultiplayerManagerMember](/reference/live/xsapi-c/multiplayer_manager_c/structs/xblmultiplayermanagermember.md)
- [XBOX PC Remote (wdRemote.exe)](/tools/tools-pc/commandlinetools/gr-wdRemote.md)
- [Multiplayer Session advanced topics](/services/xbox-services/multiplayer/mpsd/concepts/live-mpsd-details.md)
- [Using direct peer-to-peer connections](/services/playfab/multiplayer/networking/concepts-direct-peer-connectivity.md)
