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# XblMultiplayerSessionHandleId

> XblMultiplayerSessionHandleId

# XblMultiplayerSessionHandleId

Represents a handle ID of a multiplayer session.

## Syntax

```cpp theme={null}
typedef struct XblMultiplayerSessionHandleId {  
    char value[XBL_GUID_LENGTH];  
} XblMultiplayerSessionHandleId  
```

### Members

*value*\
Type: char\[XBL\_GUID\_LENGTH]

The ID of the handle that MSPD created.

## Remarks

Multiplayer Session Directory (MPSD) can create various handles that refer to a session. They are immutable and can only be created, read, and deleted. Note that this handle ID references to a service side object.

## Argument of

[XblMultiplayerSetTransferHandleResult](/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersettransferhandleresult)

## Requirements

**Header:** multiplayer\_c.h

## See also

[multiplayer\_c](/reference/live/xsapi-c/multiplayer_c/multiplayer_c_members)


## Related topics

- [XblMultiplayerSetTransferHandleResult](/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersettransferhandleresult.md)
- [XblMultiplayerWriteSessionByHandleAsync](/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayerwritesessionbyhandleasync.md)
- [XblMultiplayerGetSessionByHandleAsync](/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayergetsessionbyhandleasync.md)
- [XblMultiplayerManagerLobbySessionCorrelationId](/reference/live/xsapi-c/multiplayer_manager_c/functions/xblmultiplayermanagerlobbysessioncorrelationid.md)
- [XblMultiplayerManagerGameSessionCorrelationId](/reference/live/xsapi-c/multiplayer_manager_c/functions/xblmultiplayermanagergamesessioncorrelationid.md)
